When a hero is pitched, a group of five developers examine the concept from the perspectives of gameplay, character concept and story to see if the idea is worth fleshing out. No.ġ Originally Offense, 2 Originally Defense, 3 Originally Support, 4 Originally Damage Development Design Process It was later confirmed in an interview that Echo would be the final hero before the release of Overwatch 2. With the addition of Echo, the promise of "at least" 1 new hero has been fulfilled. Multiple heroes are expected to released at once with the release of Overwatch 2 and "at least" 1 new hero was expected to release before then. However, with the announcement of Overwatch 2, this tradition breaks. The November reveal happens during the opening ceremony of BlizzCon. New heroes are released roughly every 4 months, typically in March, July, and November. Since then, 13 additional heroes have been added. There were originally 21 heroes at the launch of the game. When the Looking for Group feature was added, it became possible to enforce these roles. The idea of classes for heroes was to make it easier for new players to get into the game, and to easily understand how each character would play. Jeff Kaplan has not ruled out removing heroes from the roster in the future. Heroes will be added over time post-launch as free updates. ![]() Heroes exchange specific dialogue with each other based on their character history during matches and background. Also, all heroes can jump at a height of 0.98 m. ![]() Crouching makes their speed 3 m/s (in every direction). ![]() Walking backwards reduces this speed by 10%. Heroes have 150 to 700 HP and move at a base speed of 5.5 m/s (except Genji and Tracer, whose base speed is 6 m/s). Abilities are normally keyed to Shift, E, and Q (the ultimate ability). Some heroes have multiple weapons, which can be switched using 1 and 2. Heroes are controlled using a controller.
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